class SRGameReplicationInfo extends KFGameReplicationInfo;

var FeedBackGameReplicationInfo FBGRI;

replication
{
	reliable if ( Role == ROLE_Authority )
		FBGRI;
}

simulated function PostNetBeginPlay()
{
	Super.PostNetBeginPlay();
	if ( FBGRI == none )
		FBGRI = Spawn(class'FeedBackGameReplicationInfo', self);
}

defaultproperties
{
}
